Pare strano che lo staff di SCUMMVM non abbia tolto la protezione, di solito i giochi SCUMMVM la saltano (vedere Lure of the Temptress) 
da
http://wiki.scummvm.org/index.php/User_Manual/Playing_a_game_with_ScummVM#Copy_protectionCopy protection
The ScummVM team does not condone piracy. However, there are cases where the game companies (such as LucasArts) themselves bundled 'cracked' executables with their games -- in these cases the data files still contain the copy protection scripts, but the interpreter bypasses them (similar to what an illegally cracked version might do, only that here the producer of the game did it). There is no way for us to tell the difference between legitimate and pirated data files, so for the games where we know that a cracked version of the original interpreter was sold at some point, ScummVM will always have to bypass the copy protection.
In some cases ScummVM will still show the copy protection screen. Try entering any answer. Chances are that it will work.
ScummVM will skip copy protection in the following games:
Maniac Mansion
Zak McKracken and the Alien Mindbenders
Loom (EGA)
The Secret of Monkey Island (VGA)
Monkey Island 2: LeChuck's Revenge
Lure of the Temptress
bypassed with kind permission from Revolution Software.
Beneath a Steel Sky
bypassed with kind permission from Revolution Software.
Inherit the Earth: Quest for the Orb (Floppy version)
bypassed with kind permission from Wyrmkeep Entertainment, since it was bypassed in all CD releases of the game.
Simon the Sorcerer 1 (Floppy version)
Simon the Sorcerer 2 (Floppy version)
bypassed with kind permission from Adventure Soft, since it was bypassed in all CD releases of the game.
Ma fare ogni volta questa cosa è un calvario. Peggio c'era solo inserire il maledetto codice nel video gioco delle tartarughe ninja ai tempi del computer Amstrad con mangianastri...
ti basta caricare il salvataggio
direttamente dalla schermata principale di Scummvm


