Autore Topic: Hoshigami - Ruining Blue Earth PSX  (Letto 1893 volte)

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Offline vincent_valentine_93

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Hoshigami - Ruining Blue Earth PSX
« il: 04 Apr 2012 13:20:53 »


Sviluppo: Atlus
Titolo: Hoshigami - Ruining Blue Earth
Piattaforma: PSX
Data Di Pubblicazione: 31 Maggio 2001
Genere: RPG
Lingua: Inglese
Testato: ePSXE
Upper: Vincent Valentine 93

Hoshigami: Ruining Blue Earth is a tactical role-playing game developed by MaxFive and published by Atlus in 2001. The game was never released in Europe or Australia. The game was remade as Hoshigami Remix for the Nintendo DS in 2007 by Arc System Works...The player must raise a small army of mercenaries by fighting turn-based tactical battles. Game flow involves selecting places on the world map, watching story characters interact, and then a battle. While on the story map, the player can equip items and teach party members skills, as well as train the party.
Battles take place on a square grid, complete with various terrain. Quicker characters can move first, and when the characters' turn is over, they can spend RAP points to control when they will go next...Hoshigami features an extensive magic system that includes multiple classical elements including fire, wind, and ice. According to the mythology of the in-game universe, the power of the elements originally belonged to the many spirits of nature that lived in harmony with humans. Over time, however, the spirits' power was sealed into an ore called Manatite. As the ore is usually found in disk-like shards, people began to refer to them as "coins."
Throughout the plot, players can collect and use these coins in battle in the same way that magic is used in other games. Each coin has its own statistics, including how much power is stored in it and how much energy it takes to cast a spell. Coinfeigm can only be used if the coin has enough energy (CP) stored in it. The CP of a coin starts at the maximum at the start of each battle and replenishes itself as battle continues...Hoshigami was not received well by critics, earning a combined score of 55/100 at the aggregate review site Metacritic. Criticism was leveled at its steep learning curve and nigh-impossible battles, and the resulting emphasis on level-grinding. Character fatalities compound this problem: soldiers killed in battle are lost forever unless revived before battle's end, and can only be replaced by a newly-recruited, Level-1 party member, who may require hours of training before they are of equal level to their new teammates. The RAP, Session Attack and Coinfeigm mechanics received praise, but these innovations were not perceived as overcoming the game's faults...

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« Ultima modifica: 04 Apr 2012 16:14:28 da vincent_valentine_93 »

Offline Vitali80

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Re: Hoshigami - Ruining Blue Earth PSX
« Risposta #1 il: 04 Apr 2012 19:49:12 »
:grazie1000: Vince per questo ennesimo JRPG :bigyes: